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Million-Century Ice Prison (DUNE-EN066) - Common
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null / Quick-Play Spell
SPELL
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
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