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Angelechy Endgame Problem (BETB-EN095) - Common
$1.00 CAD
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null / Field Spell
This card gains the following effects, based on the number of "Angelechy" Monster Cards in your Spell & Trap Zone.
• 1+: Once per turn, during your opponent's Standby Phase: You can draw 1 card.
• 2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it.
• 3+: Once per turn, you can activate 1 "Angelechy" Trap Card the turn it was Set.
• 4+: Once per turn, when your opponent Special Summons a monster(s) (except during the Damage Step): You can banish that monster(s).
• 5: Once per turn: You can Special Summon 1 "Angelechy" monster from your Extra Deck.
• 1+: Once per turn, during your opponent's Standby Phase: You can draw 1 card.
• 2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it.
• 3+: Once per turn, you can activate 1 "Angelechy" Trap Card the turn it was Set.
• 4+: Once per turn, when your opponent Special Summons a monster(s) (except during the Damage Step): You can banish that monster(s).
• 5: Once per turn: You can Special Summon 1 "Angelechy" monster from your Extra Deck.
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