Nightmare Wheel (SBC2-END21) - Common

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Title
null / Continuous Trap
TRAP
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.

Please refer to our Card Condition Guide when purchasing singles:
Card Condition Guide

Styled With

Nightmare Wheel (SBC2-END21) - Common

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